Tag Archives: world

Thinkbalm’s Enterprise Immersive Software Decision Guide


Thinkbalm just published this short but informative guide on immersive software for the enterprise. A recommended read for those looking for an overview of solutions in virtual world solutions out there.

From Thinkbalm’s announcement we have:

The Enterprise Immersive Software Decision-Making Guide was designed to help business decision makers recognize and adapt to the challenges of choosing the right enterprise immersive software. It is a use case-based guide that presents “if/then” scenarios and highlights good-fit software vendors for common situations. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters. The following vendors are covered in the report: A World for Us, Altadyn, American Research Institute, Inc., Amphisocial, Avaya, Forterra Systems, IBM, InXpo, Linden Lab, ON24, ProtonMedia, ReactionGrid, Rivers Run Red, Sun Microsystems, Teleplace, Unisfair, VastPark, VenueGen, and Virtual Italian Parks.”

Click this link to learn more about the report. Or click here to download it directly as a PDF document.

Second Life’s Decline? – Whatever Happened to Second Life?


This post by Barry Collins for PCPro highlights the author’s adventures in Second Life and the decline of his interest in the virtual world. As many of us when we first get into something new and cool, he a peak of interest which then started to turn into boredom as he experienced and saw more of the same every time he walked into the world of Second Life.

The last points he raises such as goals and rewards would probably make users stay in Second Life longer. Besides the social interaction and some interactive attractions in Second Life, there is not much to it if designers/developers don’t put much effort in creating new experiences rather then only replicating what we already see in real life.

Social Networks Around the World – Trends in Social Media


This map published on TechCrunch recently just makes me wonder if we are doing the right thing when using social networking to reach our customers, learners, partners.

It seems to me most of our “campaigns” in social media tend to focus on Twitter, Facebook and social networks that are popular here in the U.S. With an increasingly global audience, should we start to reconsider where and how we offer our content out there?

Map of Social Networks in the Worlds

Map of Social Networks in the Worlds

GlobalWebIndex.net’s Survey:

View more presentations from Tom Smith.

A visual representation of how Internet users actually use the social media can be found here.

Metaverse Roadmap Overview


I just came across a great article from the Metaverse Roadmap Overview with some interesting findings, discussions and survey results around virtual worlds, game-based learning, augmented reality and other innovative ways or using virtual world technologies mixed with “real world” ones to create new realities.

As stated in the article:

“Virtual worlds increasingly augment the economic and social life of physical world communities. The sharpness of many virtual and physical world distinctions will be eroded going forward. In both spaces, issues of identity, trust and reputation, social roles, rules, and interaction remain at the forefront.”

Microsoft Doesn’t Believe in Open Source Virtual Worlds


As seen in this article from PC Magazine reported by ITExaminer, Microsoft (via Craig Mundie) doesn’t seem to believe in Open Source virtual worlds such as Second Life.

While I agree that (open) virtual worlds are still very limited, I believe in the potential of such environments on a long term basis and I don’t think that users should be discouraged to go in and experiment with them. If the first attempts at playing with DOS had been discouraged, Microsoft wouldn’t be making billions with Windows and their other products  ;)

When we discuss Education it gets even more serious since, in general, the education sector can’t afford expensive closed technologies and have to experiment with open source and free (of charge) ones. Open virtual worlds also offer the opportunity of easy creation of custom worlds and enforce the sense of community and collaboration which most avant-guarde educators believe in now.

So, Microsoft, let’s not discard Virtual Worlds just yet, no one said they were perfect. ;)

Google Lively – 3D Chat/Virtual World


As if Google wasn’t already trying to be the know-it-all and the have-it-all of the Web, now they also try to compete with 3D chat rooms and virtual worlds in this new release in beta phase:

Lively – “Chat and interact with your friends in rooms you design.”

“Customize your avatar and stream personal photos and video.”

“Invite your friends to chat and help decorate.”

The look an feel resembles virtual worlds such as CyWorld, for instance. Many others are compared on this chart by TechCrunch. The Blue Book published by the Association of Virtual Worlds contains and enormous list of Virtual Worlds…

It might be worth giving it a try. I am just not sure whether we need yet another virtual world combined with a chat room capability… mmmm… All in all, It might be just another move for Google to place their ads all over the Web , this time on the 3D Web…

By the way, no Mac version as of now…

Also, take a look at Karl Kapp’s list of Alternative to Second Life.

Learning in MMORPGs – Constructivism in World of Warcraft


Read this document on Scribd: Learning in World of Warcraft - Constructivism

Please read this draft and give me your opinion/suggestions in the comments area.

Thank you.

Sun Microsystem’s Project Wonderland and The Immersive Education Grid


The Media Grid Immersive Education Initiative led by Aaron Walsh from the Boston University has been on the cutting edge of virtual environments experiments for a learning purpose. They hold constant meetings in Second Life, have been experimenting with different virtual worlds and not was Wonderland’ turn for a more “official” educational event run by the Immersive Education participants. 

I’m pasting some of the thoughts fellow bloggers have had on their posts about the event:

 

 

First Educational Gathering in Wonderland

By timwang

(…) over 60 avatars gathered on the Sun’s island in Secondlife, cuing up to get a “ticket” for the first experimentation of the Wonderland Project by Sun’s Microsystems. The event was organized by the MediaGrid which is a computational grid platform that promotes 3D virtual learning environment. (…)”

On Tim Wang’s eLearning Blog 

 

Wonderland Works!

By Katherine W. Prawl:

“Friday was a red-letter day. I attended an event in Second Life for an education group, hosted by Sun Microsystems, which was intended to introduce the group members toProject Wonderland. Especially exciting was the fact that Sun and its partners (which include NMC) are exploring the possibility of allowing avatars to navigate from theEducation Grid running on Wonderland servers.”

On the NewMedia On the Go blog

 

Sun’s Wonderland & Education Grid Demo

by Chris Collins

“Today the Media Grid Immersive Education Initiative launched the Education Grid onSun’s Wonderland platform.

Aaron Walsh from Media Grid launched the initiative from within Second Life and the island quickly filled up with many more avatars waiting to get in to join the demonstration.”

Fleep’s Deep Thoughts blog

 

Sun Microsystem’s Project Wonderland’s Security Levels


In this blog post Nicole invites Timothy Wright, a Ph.D. candidate from University of Notre Dame, to write a post about his research interest in Project Wonderland and Collaborative Virtual Environments (CVEs) from a security and data storage perspective.

His research project has driven him to come up with different “privileges” and status for users which dictates what files, objects and places they can see and/or modify.

This brings much more relief for companies and academic institutions that plan on adopting Virtual Worlds for learning and collaboration but are worried about data security.

Like Wright says, the advantage of Wonderland over other Virtual Worlds is the fact that it is in its early stages and already considering these issues, which means that these types of functionality will be built in the program and not “around it” once it is already built, which is the case with most Virtual Worlds out there (if they even consider such issues at all.

Nice read.

VirtuED – Using Wonderland to Promote Learning


This is a great project and here is a post on their efforts to establish Wonderland as a learning tool.

Keep up the good work guys!

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