Tag Archives: share

Opera Unite – Sharing Content Directly


Opera Unite launched earlier this week, providing services that make it possible for users to share content seamlessly with one another via the Web with no need for uploads! Many tech blogs like TechCrunch are all over this.

Warning, *dork* attempt at a poetic verse: “The cloud just got lighter and can probably fly higher.”

Read the Introduction to Opera Unite.

Anyways, this is great news (and let’s see how long it lasts before someone makes it a security issue or unscrupulous hackers find a way to take advantage of the system). Right now, most of the applications that let you share content from your computer to the internet require at least an initial upload or are limited to small files, etc. The services offered in the Opera Unite bundle (with more to come since they are letting developers design apps to their service) create a direct connection through the Web to your audience’s computers without the need for an uploads or plugin downloads on the viewers’ side. Basically turning any home computer into powerful Web servers.

I love the idea of sharing with no FTP, no middlemen…

It seems to be a one way road still, meaning I give my friends access to certain folders (or websites) on my computer and they can see access those files. I am still not sure (haven’t done enough testing) to see if they can then put their own files in that folder I shared with them, making it a mutual file repository.

In the future, it would be interesting to see them design something that would allow for file EDITING online for easy simultaneous collaborative authoring, similar to what LiveDrive does with Zoho and iPaper integration.

from TechCrunch

from TechCrunch

How to Let Users Share Your Content?


With the Semantic Web it becomes easier to share content, data is portable, easily linkable…

Here are two services that makes it easy to allow your viewers share your content in popular sites like Facebook, StumbleUpon and Digg. They auto-generate a widget that contains buttons that link to those services and trigger them once your viewers click them:

 

AddThis

ShareThis

(Free) Online Storage and Drives


For those who need to save their files and share them on the cloud. Here is a list of free websites that offer online storage (some can sync our files across multiple computer without the need for individual downloads and uploads):

Box - Free 1GB storage, 5 collaborators and a limit of 25MB per file upload.

DropBox - Free 2GB storage, offers sync’ing.

ADrive – Free 50GB storage, simple storage and sharing capabilities, ability to edit documents online.

ZumoDrive – 1GB free storage, sync’ing, iPhone application.

MediaFire - Free and unlimited file storage, limit of 100MB per upload, upload different files to different folders and share them.

eSnips – Share files with people of the same interests, Youtube and Delicious meet files storage.

 

There are many more services to explore, but these are just a few that stand out to me. You can find more by simply going to a website like Go2Web20 and looking for the tag “storage”.

 

Have your own suggestions, please share them here. 

 

I am also interested in the use of file storage services like these in learning contexts (at school, at work, when designing instruction, etc.), besides the obvious: there is no excuse for forgetting a document anymore and the ease to share any type of file with colleagues, classmates and instructors…

Online File Storage is Evolving – Store, Use, Share Your Media Everywhere


I am a huge fan of having access to my files anywhere, anytime. On a friend’s computer, at home, on my mobile device (the iPhone), etc. Securely, of course…

I have written about file storage and sync’ing before, a lot of them are freemium (you need to pay for extra storage, more features, etc.). A few I’ve found have unlimited storage, like MediaFire.

Sometimes file storage is not enough, we need file editing capabilities on the go. Well, there is Google Docs. Zoho suite, Adobe Buzzword and many other collaborative editing tools out there.

Also, having a neat little Webtop (desktop on the cloud) can be an interesting concept as well and it is evolving little by little.

EyeOS and Cloudo seem to be the most evolved of those competing in this space.

Watch out for Tonido as well, especially for those scared of putting their files out there on a server controlled by other people, well, Tonido lets you easily share files from your computer with not need for uploads… basically unlimited storage (for as long as there is space on your hard drive)… not WebOS, but pretty close and might actually work better than “desktops on the cloud” for now.

Create Timelines Online


It is easy to create interactive and attractive timelines. Sharing them is extremely easy, in Web 2.0 style with tools such as:

TimeToast

TimeRime

 

I understand and am totally fascinated with the idea of sharing content online (quality user-generated content) and the big shift this brings to learning. However, I see college students using this for assignments and they might need a hard copy of their work as well. 

So, I would like to suggest either a PDF convert functionality or a “print this timeline” option (printer friendly version). In case I’d like to publish the timeline both online and share but also needed for a project and so on.

Mygazine a Great Compilation of Magazines


Mygazines is an online, simple yet comprehensive magazine archive. User upload, share, bookmark, send via email, comment on and, of course, read articles from magazines from all over the world. All this is a very sleek interface. First the user logs in and searches for a magazine they want to read, then they click on “read” and the magazine pops up on the screen in form of an elegant and feature-rich “flipbook”. The quality of the material is fantastic! Users can also use their keyboard arrows to browse through the pages of the flipbook.

Here are some of the features of the flipbooks (more info on their “flipbook help” page):

Just like anywhere on mygazines.com, from any page in the flipbook you can:

 rate an article (you must be logged in)
 comment on an article (you must be logged in)
 save an article to a mygazine collection (you must be logged in)
 share with friends (you must be logged in)
 social bookmark to your favorite site
 email an article to your friend
 tag article with unique keywords (you must be logged in and have permission)

Social Games Even on Consoles – Learning Opportunities?


I’ve realized that I add questions as titles to my posts very often. Maybe because I am not sure exactly what I am saying is like what everyone else is saying, perhaps because I want this blog to be more of a dialog. A social interaction…

This is what has occurred to me lately: game developers want their gaming experiences to be social ones. More and more you see game website like MiniClip, one of my favorites, creating social networks around their already fun products. 

What does adding social networking features around games offer? Well, first of all, it is my belief and some of my findings that the Net Generation (yes I have been reading a lot about this subject lately) … well, the Net Generation is a generation that enjoys social interaction, doing things in groups. So, adding features that let them network with friends and play with people they know allows them to “share the joy” of playing the game, challenging their friends. Yahoo, for instance, has been offering online multiplayer games for a long time on their games pages (I love the pool game, by the way). The difference here is that many developers are improving the networking capabilities, allowing the players to, for example, have customized avatars, email friends, challenge friends to certain games, share those games on Facebook, embed them on blogs, etc., all from the main website once they log in.

Something intriguing is that  having “amazing” graphics doesn’t really matter that much because players enjoy the games and the social interaction. It is an era in which people value more the social the the actual “lone wolf” immersion of the first generations Playstation games.

The interesting thing is that this idea of social gaming is spreading to game consoles too. The Nintendo Wii is a great example of that. Players can add their friends’ Wiis to their and actual email addresses to their address books and message them from the Wii console itself (no need for a CD or anything, this is built into the Console itself). Users can share their Wii numbers and Miis (Wii avatars) with people they know and play games together. They can also share their Wii information with people they don’t know through an unnofficial website called ShareMiis (this exemplifies how much people want to connect with one another). Players can also play “guessing” the most popular answers to polls on the “Everyone Votes” channel (players can also submit their own ideas for questions to be asked on a regional or world level).

Why am I going on and on about social games? Because this trend has to tell us something about learning also. Knowing how people want to interact should also tell us a lot about how people want to learn. In the end, learning is a game (with scores, motivation, outcomes, rules, and all those items Marc Prensky always mentions as defining a game), the difference is how fun and motivating we want to make that game. 

People want to socialize, they want to interact. That is how learning should be. We (educators, instructional designers) have a lot to learn from the gaming industry… a lot to learn.

UPDATE>>

from TechCrunch:

“Social games are not just multiplayer games. In social games, existing social relationships add context and motivation to the gameplay. Social games are more fun to play with people you know than with anonymous strangers. Examples of social games include Friends for Sale*, where you had better buy your girlfriend back from that guy who has been hitting on her at the gym,(fluff) Friends, where if your BFF feeds your pet, you are compelled to reciprocate, and Power Challenge, where you can’t let your team’s loss to your fraternity brother’s team go unavenged.

Even single player games can become social when the right infrastructure for community and social interaction are built around them, including high score leaderboards, achievement badges, challenges and simple message boards, as KongregateAddicting GamesMiniClip andMindJolt are demonstrating.”

Update: Come2Play released for white label casual gaming networks.

Web Conferencing Tools


So in reply to Ed Teng’s comment in my post with invites to A.Viary online production tools (if I understand him correctly) I will post some links and comments to webconferencing tools that might be useful for instructional purposes.

ePresence -> Free and open source tool. Has to be installed on your local server. Technical support is offered by the Open Source Consortium. Their webconferencing and webcasting applications are excellent and feature-rich. It is possible to record both webcasting (broadcasting an event, for instance) and make it available on your website. It is possible to record webconferencing (people interacting with a virtual whiteboard in a virtual room) and make it available as well.

 

DimDim -> Another open source initiative. You can host online meeting without installing any extra program, just go to their website, create a free account and you are up and running. DimDim allows you to schedule and invite anyone without requiring them to install any plugins. Maximum of 20 users in the free ad-supported version of the online web meeting program, but they offer room for up to 100 people for $495/year and an enterprise edition. You can also install locally and free of charge the DimDim Enterprise edition free of charge (it requires more technical know-how).

Elluminate -> Webconferencing tool with many features. Even though the “looks” are more old-fashioned, this program is very stable and well-accepted in the academic arena. They have good academic packages.

Yugma -> Feature-rich webconferencing tool that has a free version. Yugma offers other versions of their packages that allow you to invite more participants at a time. A plugin is required for participant to view the meeting room. An interesting differentiator for Yugma is that they offer a Skype plugin that works seamless with the famous VOIP client.

Vyew -> Web-based tool that has many important features in their free version. No plugins to download and plans that offer more flexibility and storage are also offered.

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