Posts Tagged second_life
Article by Avatar Languages – 3D Virtual Worlds for Language Learning
Posted by enzofsilva in learning on January 2, 2010
Stigmergy in Virtual Worlds
Posted by enzofsilva in eLearning 2.0 on February 25, 2009
Many researchers have been talking about stigmergy in Web-based environments. Sarah Intellagirl Robbins has been doing research in facets of Virtual Worlds and their potential for education. Stigmergy is one of the affordances she identified (or put the name to the face) in working with Virtual Worlds.
[slideshare id=663248&doc=aoir-robbins-1224186863634626-8]
From Wikipedia we have:
Stigmergy is a mechanism of spontaneous, indirect coordination between agents or actions, where the trace left in the environment by an action stimulates the performance of a subsequent action, by the same or a different agent. Stigmergy is a form of self-organization.
For stigmergy in other contexts visit:
Microsoft Doesn't Believe in Open Source Virtual Worlds
Posted by enzofsilva in Web 2.0, eLearning 2.0, open source, social media on September 29, 2008
As seen in this article from PC Magazine reported by ITExaminer, Microsoft (via Craig Mundie) doesn’t seem to believe in Open Source virtual worlds such as Second Life.
While I agree that (open) virtual worlds are still very limited, I believe in the potential of such environments on a long term basis and I don’t think that users should be discouraged to go in and experiment with them. If the first attempts at playing with DOS had been discouraged, Microsoft wouldn’t be making billions with Windows and their other products ;)
When we discuss Education it gets even more serious since, in general, the education sector can’t afford expensive closed technologies and have to experiment with open source and free (of charge) ones. Open virtual worlds also offer the opportunity of easy creation of custom worlds and enforce the sense of community and collaboration which most avant-guarde educators believe in now.
So, Microsoft, let’s not discard Virtual Worlds just yet, no one said they were perfect.
Alternate Second Life Viewers
Posted by enzofsilva in eLearning 2.0 on September 12, 2008
Many people complain about Second Life’s drain on processor performance.
Linden Labs created this wiki page with alternative Second Life viewers that might be of interest to those trying to experiment with Second Life. Some of them claim offer a cleaner, easier to navigate user interface.
I am experimenting with some right now and will let you know (Mac users) my opinion about them. Other Mac users and also Windows users are more than welcome to post their favorites and opinions here as well.
Google Lively – 3D Chat/Virtual World
Posted by enzofsilva in eLearning 2.0 on July 9, 2008
As if Google wasn’t already trying to be the know-it-all and the have-it-all of the Web, now they also try to compete with 3D chat rooms and virtual worlds in this new release in beta phase:
Lively – “Chat and interact with your friends in rooms you design.”
“Customize your avatar and stream personal photos and video.”
“Invite your friends to chat and help decorate.”
The look an feel resembles virtual worlds such as CyWorld, for instance. Many others are compared on this chart by TechCrunch. The Blue Book published by the Association of Virtual Worlds contains and enormous list of Virtual Worlds…
It might be worth giving it a try. I am just not sure whether we need yet another virtual world combined with a chat room capability… mmmm… All in all, It might be just another move for Google to place their ads all over the Web , this time on the 3D Web…
By the way, no Mac version as of now…
Also, take a look at Karl Kapp’s list of Alternative to Second Life.
How NOT to teach in Second Life
Posted by enzofsilva in eLearning 2.0 on May 20, 2008
Second Life Hands-free Immersive Experience
Posted by enzofsilva in eLearning 2.0 on May 13, 2008
NOW we can have immersive experiences that involve our body movements in MUVEs.
This was something experienced mostly by Nintendo Wii users when playing boxing and dodging a punch. Well, Linden Labs has been doing some research on the use of 3D cameras that allow you to control your avatar throught body movements, no keyboards, no mouse.
Imagine what this can bring to educational experiences:
[youtube=http://www.youtube.com/watch?v=2t52gkAwJq8&hl=en]
Immersive Education – Education Grid Initiative
Posted by enzofsilva in eLearning 2.0 on April 18, 2008
An interview with Aaron Walsh, professor of virtual environments and games for learning at Boston University:
[youtube=http://www.youtube.com/watch?v=t8eK0jfbYRA&hl=en]