3D Virtual Worlds for Language Learning
Learning together…
3D Virtual Worlds for Language Learning
Many researchers have been talking about stigmergy in Web-based environments. Sarah Intellagirl Robbins has been doing research in facets of Virtual Worlds and their potential for education. Stigmergy is one of the affordances she identified (or put the name to the face) in working with Virtual Worlds. From Wikipedia we have: Stigmergy is a mechanism of [...]
Many people complain about Second Life’s drain on processor performance. Linden Labs created this wiki page with alternative Second Life viewers that might be of interest to those trying to experiment with Second Life. Some of them claim offer a cleaner, easier to navigate user interface. I am experimenting with some right now and will [...]
As if Google wasn’t already trying to be the know-it-all and the have-it-all of the Web, now they also try to compete with 3D chat rooms and virtual worlds in this new release in beta phase: Lively – “Chat and interact with your friends in rooms you design.” “Customize your avatar and stream personal photos [...]
An interesting interview with Milosun Czervik on the use of Second Life for teaching and how most people just replicate flawed real-life environments and approaches when using MUVEs for learning. Interview conducted by Kevin Lim.
NOW we can have immersive experiences that involve our body movements in MUVEs. This was something experienced mostly by Nintendo Wii users when playing boxing and dodging a punch. Well, Linden Labs has been doing some research on the use of 3D cameras that allow you to control your avatar throught body movements, no keyboards, [...]
An interview with Aaron Walsh, professor of virtual environments and games for learning at Boston University: