Tag Archives: second

Second Screen Learning?


A phenomenon that can be classified as anything from multitasking to plain distraction is getting more popular as smartphones get smarter and tablet computers more ubiquitous: the use of the “second screen“.

It is common now to have at least one person (if not everyone) in the living room watching as movie on TV while, at the same time, checking what their friends are saying on Facebook, Twitter, or simply researching the lead role’s biography on Wikipedia. Whatever they are doing on the little screen, it seems that nowadays the big screen is not enough. People crave more. People want to connect with others and with information outside what they see on the big screen. Often, at least in my family, it is an interaction around the content of the TV, tagging it in Into_Now, and telling their friends on Facebook that they’re watching it and following up on comments about the same post.

ReadWriteWeb reports that 86% of people using their mobile device do so while watching TV. Of those, 33% use mobile apps, 37% browse non-related content, 40% are social networking, while 60% are texting with friends and family. It’s the rise of social TV which so far comprises mostly of static content (TV) coupled with dynamic, social activities (social networking, Web browsing, mobile apps, check-ins into shows and movies).

Disney offers an iPad / PC application called Second Screen which live syncs with the Blu-Ray movie on the TV and provides different content that supplements the movie: games, flipbooks, photo galleries with sketches, trivia about the movie, etc.

How would this second screen experience affect Education? What if, instead of banning smartphones and tablets, teachers in K12 encouraged synchronous exploration of concepts “synced” with what the teacher is discussing?What if in corporate Education, we saw complimentary interactions and information that gave students a better understanding of what the instructor is explaining or even interact with other students in a backchannel discussion around the topics in class?

Many already use in conferences, for instance, Twitter streams as a means to have a backchannel discussions in different sessions. Can we to go beyond that, explore other forms of “second screen experiences” at events, in the classroom, outside the classroom?

How can we combat some of the potential negative aspects of the second screen in the classroom, like distraction, lack of concentration? Can we produce second screen experiences that are channeled. guided and enhances attention rather than distract the learners? How can we employ this concept in online learning environments (being them synchronous live virtual classrooms or self-paces asynchronous experiences)?

Many questions, exciting exploration.

Food for thought: here’s a blogger’s take on how second screen experiences could be used not only in entertainment but also in politics, for instance.

 

Perhaps second screen experiences in Education will be a trend in 2012, with more an more mobile devices in consumers’ hands.

Second Life’s Decline? – Whatever Happened to Second Life?


This post by Barry Collins for PCPro highlights the author’s adventures in Second Life and the decline of his interest in the virtual world. As many of us when we first get into something new and cool, he a peak of interest which then started to turn into boredom as he experienced and saw more of the same every time he walked into the world of Second Life.

The last points he raises such as goals and rewards would probably make users stay in Second Life longer. Besides the social interaction and some interactive attractions in Second Life, there is not much to it if designers/developers don’t put much effort in creating new experiences rather then only replicating what we already see in real life.

Article by Avatar Languages – 3D Virtual Worlds for Language Learning


Uses of Second Life in Education


Excellent list on the SLEducation wiki on the use of Second Life for immersive learning. Some very interesting islands are highlighted like the ISTE island.

Explore the list here.

Stigmergy in Virtual Worlds


Many researchers have been talking about stigmergy in Web-based environments. Sarah Intellagirl Robbins has been doing research in facets of Virtual Worlds and their potential for education. Stigmergy is one of the affordances she identified (or put the name to the face) in working with Virtual Worlds.

From Wikipedia we have:

Stigmergy is a mechanism of spontaneous, indirect coordination between agents or actions, where the trace left in the environment by an action stimulates the performance of a subsequent action, by the same or a different agent. Stigmergy is a form of self-organization.

For stigmergy in other contexts visit: 

Web Stigmergy

Definitions of Stigmergy

Stigmergic Collaboration

Alternate Second Life Viewers


Many people complain about Second Life’s drain on processor performance. 

Linden Labs created this wiki page with alternative Second Life viewers that might be of interest to those trying to experiment with Second Life. Some of them claim offer a cleaner, easier to navigate user interface. 

I am experimenting with some right now and will let you know (Mac users) my opinion about them. Other Mac users and also Windows users are more than welcome to post their favorites and opinions here as well.

Tips for Teaching and Learning in Second Life


CollegeDegree.com posted a list of resources, link,s tips and tutorials for those who want to teach or provide learning experiences in Second Life. This list compiled by Heather Johnson is definitely worthwhile.

Google Lively – 3D Chat/Virtual World


As if Google wasn’t already trying to be the know-it-all and the have-it-all of the Web, now they also try to compete with 3D chat rooms and virtual worlds in this new release in beta phase:

Lively – “Chat and interact with your friends in rooms you design.”

“Customize your avatar and stream personal photos and video.”

“Invite your friends to chat and help decorate.”

The look an feel resembles virtual worlds such as CyWorld, for instance. Many others are compared on this chart by TechCrunch. The Blue Book published by the Association of Virtual Worlds contains and enormous list of Virtual Worlds…

It might be worth giving it a try. I am just not sure whether we need yet another virtual world combined with a chat room capability… mmmm… All in all, It might be just another move for Google to place their ads all over the Web , this time on the 3D Web…

By the way, no Mac version as of now…

Also, take a look at Karl Kapp’s list of Alternative to Second Life.

Second Life Hands-free Immersive Experience


NOW we can have immersive experiences that involve our body movements in MUVEs.

This was something experienced mostly by Nintendo Wii users when playing boxing and dodging a punch. Well, Linden Labs has been doing some research on the use of 3D cameras that allow you to control your avatar throught body movements, no keyboards, no mouse.

Imagine what this can bring to educational experiences:

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