Tag Archives: mobile

Duolingo – Free Language Learning Curricula (Available on Web, iOS and Android)


I can’t begin to stress how learning languages opened my life to new opportunities, coming from the countryside of Brazil
There are several ways to learn a language for free online: Skype meetups, virtual worlds, video chats, chatrooms (I used to go to my sister’s house to get on ICQ chatrooms to practice English on her computer), applications, open curricula, and so forth… many of these discussed previously on this blog.

Duolingo is especially interesting because:

  • It helps translate the Web (in partnership with Google)
  • It contains gamification elements (rewards and levels are linked to how well you perform in the application)
  • The curricula are instructionally sound and well-designed
  • It is offered on the Web, for iOS, and for Android platforms
  • It is FREE for life (especially in light of major online language learning services like LiveMocha now charging for their services)

Duolingo currently (June 2013) offers courses in:

  • Spanish
  • English
  • French
  • German
  • Portuguese
  • Italian

Look for Duolingo on your app store and download it for free.

Pick a language and start learning!

 

Duolingo on the go

Now on iPhone and Android.

Email a link to my device

Email a link to my device

Cite this article:
Silva E (2013-05-31 11:37:44). Duolingo - Free Language Learning Curricula (Available on Web, iOS and Android). Enzo Silva blog. Retrieved: Apr 24, 2014, from http://enzosilva.com/blog/2013/05/31/duolingo-free-language-learning-curricula-available-on-web-ios-and-android/

iBooks Author for Mac


Apple changes the publishing business once again. Sure there are other formats and authoring tools which are supported in iBooks, but this is different: an application that fits tightly in the Apple ecosystem, and as is normally the case with Apple products, simple.

Apple unveiled this new tool in their Apple Education event in NYC. Here are some highlights and features:

Integration with other Apple products and workflow

Template gallery

Drag-and-drop editing

Embedding and customization of elements such as galleries

Support for JavaScript

Support for HTML5

iPad simulator/preview

Accessibility support

Support for widgets

Apple says on their website:

Available free on the Mac App store, iBooks Author is an amazing new app that allows anyone to create beautiful Multi-Touch textbooks — and just about any other kind of book — for iPad. With galleries, video, interactive diagrams, 3D objects, and more, these books bring content to life in ways the printed page never could.

Did I say it is free of charge on the Mac App Store?

This application should facilitate the process for creating custom interactive eBooks that play well, natively, in Apple (and perhaps other) devices. Now all one needs is creativity…

One of the sources: The Official Apple Website, and TheNextWeb.

5 Not so Crazy Predictions for Education in 2012


It”s not not uncommon for geeks to do some wishful thinking a line any mortal hoping their tech dreams will come true in the new year to come.

Id like to make some predictions for 2012 as well. Just a few humble predictions and observations.

1. Education everywhere

And by everywhere I don’t mean the whole any device anytime anywhere hype. I mean, everyone in every part of the world (except cultures that don’t accept technology and our views of Education of course) will have access to quality Education and educational technology. We will see more initiatives such as EducateNCare, which encourages professionals to provide some of their knowledge and time to tutors children in developing countries online. With initiatives such as this, others will see the need to equip this on the other end of the connection, the local students and teachers. We’ll be even more aware of the need to capacitate professionals in their own native countries.

2. Open educational content will actually be OPEN

Many institutions offer open courseware and content for anyone to access. What we will see is more open source content out there, not just open access content, but content that can be reshaped, and shared forward with other educators and learners via a license such as Creative Commons.

3. Learning on smart TVs
With all these smart devices proliferating, Education should take more advantage of them and be, well, smart Education. eLearning is made mostly with the old desktop metaphor in mind. But thing about all kids of fantastic learning experiences we could have of we designed for different smart devices. I’m not talking just about mobile devices with gyroscopes, location awareness, multitouch interfaces, I mean even (smart) connected TVs. If even the good ol’ tube is changing; why cant we innovate in how we do education in it as well?

4. Micro-location learning and information

We’re all familiar with the concept of GPS devices or mobile map applications taking you from point A to point B with guided turn-by-turn directions and pop-up traffic/trip conditions and events warnings. However, these technologies are normally only for outdoors navigation. You’re lost inside a building. This is a problem that Google has taken on now with their new solution Google Maps indoors feature, which offers guidance inside buildings such as airports.  However, in 2012 we’ll see the rise of microlocation-based learning, which can provide guidance within buildings and institutions indoors. Imagine the educational uses of such mobile applications: exploring the workplace, accurately connecting with others inside of buildings to share information and perhaps serendipitously  meet up for lunch (yes, learning is about forging relationships with others with whom we share or not interests), on-demand information about machines as a learner walks by it. Better yet,  as the learner walks by that very same machine, s/he will  be prompted by an alert on their location-aware device that there is something wrong with it and that it needs repair, not only that, but the alert will show what exactly is wrong with it and give the user an option to follow an interactive strep-by-step repair “tour”. On the job support, information, and true task-based learning about specific concepts, tools, processes as the learner actually does it.

5. Education institutions will allow more social media

With the advent of better content aggregation and curation techniques, Education institutions will appreciate more of the educational applications of social media and feel safer in letting students access social media resources to learn. Youtube has recently released it’s Youtube EDU which allows educators and schools to allow access (mostly) to content they approve on their channel by using technologies such as filters. Students will be given access to a variety of social media services in school as these services start to offer options for content access based on some of the issues faced by schools, issues such as inappropriate or distracting content.

6. [Bonus Prediction] Motion-based learning gets popular and affordable

As devices like the XBox Kinect and Playstation Move start to become more popular, we should see more affordable motion-based learning experiences in the field. Moreover, we should see precise motion training and job aids coupled with Augmented Reality HUDs as employees try to solve real-life problems in the workplace.

Second Screen Learning?


A phenomenon that can be classified as anything from multitasking to plain distraction is getting more popular as smartphones get smarter and tablet computers more ubiquitous: the use of the “second screen“.

It is common now to have at least one person (if not everyone) in the living room watching as movie on TV while, at the same time, checking what their friends are saying on Facebook, Twitter, or simply researching the lead role’s biography on Wikipedia. Whatever they are doing on the little screen, it seems that nowadays the big screen is not enough. People crave more. People want to connect with others and with information outside what they see on the big screen. Often, at least in my family, it is an interaction around the content of the TV, tagging it in Into_Now, and telling their friends on Facebook that they’re watching it and following up on comments about the same post.

ReadWriteWeb reports that 86% of people using their mobile device do so while watching TV. Of those, 33% use mobile apps, 37% browse non-related content, 40% are social networking, while 60% are texting with friends and family. It’s the rise of social TV which so far comprises mostly of static content (TV) coupled with dynamic, social activities (social networking, Web browsing, mobile apps, check-ins into shows and movies).

Disney offers an iPad / PC application called Second Screen which live syncs with the Blu-Ray movie on the TV and provides different content that supplements the movie: games, flipbooks, photo galleries with sketches, trivia about the movie, etc.

How would this second screen experience affect Education? What if, instead of banning smartphones and tablets, teachers in K12 encouraged synchronous exploration of concepts “synced” with what the teacher is discussing?What if in corporate Education, we saw complimentary interactions and information that gave students a better understanding of what the instructor is explaining or even interact with other students in a backchannel discussion around the topics in class?

Many already use in conferences, for instance, Twitter streams as a means to have a backchannel discussions in different sessions. Can we to go beyond that, explore other forms of “second screen experiences” at events, in the classroom, outside the classroom?

How can we combat some of the potential negative aspects of the second screen in the classroom, like distraction, lack of concentration? Can we produce second screen experiences that are channeled. guided and enhances attention rather than distract the learners? How can we employ this concept in online learning environments (being them synchronous live virtual classrooms or self-paces asynchronous experiences)?

Many questions, exciting exploration.

Food for thought: here’s a blogger’s take on how second screen experiences could be used not only in entertainment but also in politics, for instance.

 

Perhaps second screen experiences in Education will be a trend in 2012, with more an more mobile devices in consumers’ hands.

Evernote Peek – iPad Smart Cover Flashcard App


In a creative move which combines hardware and software, the developers at Evernote created an ingenious iPad app: Evernote Peek.
What’s it good for? Anything traditional flashcards are good for: memorizing facts, studying for tests, having fun in a trivia game.

Uses of the iPhone/iPod/iPad in the Classroom


I came across a short presentation by Grace Poli from Union City High School on Slideshare.net. The presentaion focuses on practical ways for using the iPod Touch in class, but of courses the uses of all of Apple’s mobile devices are interchangeable most of the time since they have similar technical specifications.

Here are some highlights and resources from the presentation.

Resources and Ideas

  • Apple Learning Interchange – http://ali.apple.com
  • Learning in Hand – http://learninginhand.com
  • iPods in Education Webcast – http://macenterprise.org
  • iPods in Education: The Potential for Language Acquisition – http://e2t2.binghamton.edu/pdfs/ iPod_Lang_Acquisition_whitepaper.pdf

Unexpected Uses of the iPods

(http://www.oculture.com/2007/04/10_unexpected_u.html)

1. Train Doctors to Save Lives – American College of Cardiology indicates iPods are used to listen to recorded heart sounds to teach medical students how to better recognize different conditions 2. Bring Criminals to Justice – United States federal district court has started using iPods to hold copies of wiretap transmissions in a large drug-conspiracy case 3. Get Yourself Into Serious Shape – TrailRunner is a free program that helps you plan your route and then loads your iPods with maps, distances, and time goals

4. Tour Around Great Cities – iSubwayMaps lets you download subway maps from 24 major cities across the globe. They range from New York City, Paris, and Berlin to Moscow, Tokyo and Hong Kong. Audio tours of New York and Paris downloard Soundwalk narrated by a celebrity for $12.

5. Calculate the Right Tip – TipKalc helps you figure out the tip and grand total

6. Record Flight data – LoPresti Speed announced plans to use iPods as flight data recorders in light aircrafts (will have the ability to record over 500 hours of flight time data)

7. Throw a Meaner Curveball – Pitcher for the Houston Astros, started using video iPod to review pitching frame by frame to improved overall techniques 8. Learn Foreign Language – University students are using iPods to record lectures, take notes, and even create electronic flash cards 9. Memory Stick – save your Microsoft office files 10. Wikipedia – download one of the largest encyclopedias on your iPod (FREE)

More ideas from other practitioners can be found in the Apple Interchange Learning Community which I highlighted in a previous post.

Augmented Reality and Learning


The dawn of augmented reality on a consumer level presents many possibilities for marketing, tourism and virtually any area of expertise. But what would be its impact in Education and learning in general?
Would the possibility of adding a layer of information and rich media atop an individual’s view of the world via his/her mobile device’s camera mean we are taking the next step toward “push” mobile learning (information automatically being displayed as available at the learners’ location)?

This could mean 2 things, at least:

1. Information readily available about places, people, objects anywhere, anytime.
2. Not just information devouring but also real, contextual learning opportunities via an immediate 4-dimensional, layered view of the world.

With easy access, people can start gathering information on just about anything and any place on Earth and make that readily available for others walking the path that has been covered with digital breadcrumbs.

With augmented reality on mobile devices, the world becomes one more layer  with overlapped layers of information just-in-time and in real time.

MLearnOpedia


MLearnOpedia has information on erything about Mobile Learning, this new trend for ubiquitous learning! They also have a vast catalogue of resources. Definitely worth checking this website out!

Mr.Dev.Mobi and MobiSiteGalore – is your website compatible with mobile devices?


Some of the great resources highlighted by Judy Brown’s session at DevLearn 08. More to come.

Mr.Dev.Mobi is an excellent tool for checking compatibility of Web-based content on mobile devices. Simply insert your URL where indicated and it will run a comprehensive test and give you some data and tips on making your website more compatible with mobile devices. It even has an emulator for certain devices showing how your website displays on them.

MobiSiteGalore is a great resource for CREATING a website ready for mobile users. Quick and easy template-based solution. Fantastic and easy to use.

Great for those developing mobile learning materials or those who want their instructional materials to be accessed anytime, anywhere…

Shoout’em – White Label Mobile Social Network


What can a service like Shout’em do for mobile learning? Mobile learning is a concept that has been getting stronger lately with the advent of improved functionalities in mobile operating systems such as Android and the increasing quality of mobile devices (phones, PDAs, iPhone).

ShoutEmShoutEm Logo

As learning goes more mobile and just-in-time, demand will increase for services that offer more robust solutions for mobile operating systems, like the social networking capabilities Shout’em offers (the Ning.com for mobile platforms as they call themselves). This type of services will create even more collaborative learning experiences and facilitate reaching the learners where they are…

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