Tag Archives: immersive

5 Not so Crazy Predictions for Education in 2012


It”s not not uncommon for geeks to do some wishful thinking a line any mortal hoping their tech dreams will come true in the new year to come.

Id like to make some predictions for 2012 as well. Just a few humble predictions and observations.

1. Education everywhere

And by everywhere I don’t mean the whole any device anytime anywhere hype. I mean, everyone in every part of the world (except cultures that don’t accept technology and our views of Education of course) will have access to quality Education and educational technology. We will see more initiatives such as EducateNCare, which encourages professionals to provide some of their knowledge and time to tutors children in developing countries online. With initiatives such as this, others will see the need to equip this on the other end of the connection, the local students and teachers. We’ll be even more aware of the need to capacitate professionals in their own native countries.

2. Open educational content will actually be OPEN

Many institutions offer open courseware and content for anyone to access. What we will see is more open source content out there, not just open access content, but content that can be reshaped, and shared forward with other educators and learners via a license such as Creative Commons.

3. Learning on smart TVs
With all these smart devices proliferating, Education should take more advantage of them and be, well, smart Education. eLearning is made mostly with the old desktop metaphor in mind. But thing about all kids of fantastic learning experiences we could have of we designed for different smart devices. I’m not talking just about mobile devices with gyroscopes, location awareness, multitouch interfaces, I mean even (smart) connected TVs. If even the good ol’ tube is changing; why cant we innovate in how we do education in it as well?

4. Micro-location learning and information

We’re all familiar with the concept of GPS devices or mobile map applications taking you from point A to point B with guided turn-by-turn directions and pop-up traffic/trip conditions and events warnings. However, these technologies are normally only for outdoors navigation. You’re lost inside a building. This is a problem that Google has taken on now with their new solution Google Maps indoors feature, which offers guidance inside buildings such as airports.  However, in 2012 we’ll see the rise of microlocation-based learning, which can provide guidance within buildings and institutions indoors. Imagine the educational uses of such mobile applications: exploring the workplace, accurately connecting with others inside of buildings to share information and perhaps serendipitously  meet up for lunch (yes, learning is about forging relationships with others with whom we share or not interests), on-demand information about machines as a learner walks by it. Better yet,  as the learner walks by that very same machine, s/he will  be prompted by an alert on their location-aware device that there is something wrong with it and that it needs repair, not only that, but the alert will show what exactly is wrong with it and give the user an option to follow an interactive strep-by-step repair “tour”. On the job support, information, and true task-based learning about specific concepts, tools, processes as the learner actually does it.

5. Education institutions will allow more social media

With the advent of better content aggregation and curation techniques, Education institutions will appreciate more of the educational applications of social media and feel safer in letting students access social media resources to learn. Youtube has recently released it’s Youtube EDU which allows educators and schools to allow access (mostly) to content they approve on their channel by using technologies such as filters. Students will be given access to a variety of social media services in school as these services start to offer options for content access based on some of the issues faced by schools, issues such as inappropriate or distracting content.

6. [Bonus Prediction] Motion-based learning gets popular and affordable

As devices like the XBox Kinect and Playstation Move start to become more popular, we should see more affordable motion-based learning experiences in the field. Moreover, we should see precise motion training and job aids coupled with Augmented Reality HUDs as employees try to solve real-life problems in the workplace.

Thinkbalm’s Enterprise Immersive Software Decision Guide


Thinkbalm just published this short but informative guide on immersive software for the enterprise. A recommended read for those looking for an overview of solutions in virtual world solutions out there.

From Thinkbalm’s announcement we have:

The Enterprise Immersive Software Decision-Making Guide was designed to help business decision makers recognize and adapt to the challenges of choosing the right enterprise immersive software. It is a use case-based guide that presents “if/then” scenarios and highlights good-fit software vendors for common situations. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters. The following vendors are covered in the report: A World for Us, Altadyn, American Research Institute, Inc., Amphisocial, Avaya, Forterra Systems, IBM, InXpo, Linden Lab, ON24, ProtonMedia, ReactionGrid, Rivers Run Red, Sun Microsystems, Teleplace, Unisfair, VastPark, VenueGen, and Virtual Italian Parks.”

Click this link to learn more about the report. Or click here to download it directly as a PDF document.

Uses of Second Life in Education


Excellent list on the SLEducation wiki on the use of Second Life for immersive learning. Some very interesting islands are highlighted like the ISTE island.

Explore the list here.

Sun Microsystem’s Project Wonderland and The Immersive Education Grid


The Media Grid Immersive Education Initiative led by Aaron Walsh from the Boston University has been on the cutting edge of virtual environments experiments for a learning purpose. They hold constant meetings in Second Life, have been experimenting with different virtual worlds and not was Wonderland’ turn for a more “official” educational event run by the Immersive Education participants. 

I’m pasting some of the thoughts fellow bloggers have had on their posts about the event:

 

 

First Educational Gathering in Wonderland

By timwang

(…) over 60 avatars gathered on the Sun’s island in Secondlife, cuing up to get a “ticket” for the first experimentation of the Wonderland Project by Sun’s Microsystems. The event was organized by the MediaGrid which is a computational grid platform that promotes 3D virtual learning environment. (…)”

On Tim Wang’s eLearning Blog 

 

Wonderland Works!

By Katherine W. Prawl:

“Friday was a red-letter day. I attended an event in Second Life for an education group, hosted by Sun Microsystems, which was intended to introduce the group members toProject Wonderland. Especially exciting was the fact that Sun and its partners (which include NMC) are exploring the possibility of allowing avatars to navigate from theEducation Grid running on Wonderland servers.”

On the NewMedia On the Go blog

 

Sun’s Wonderland & Education Grid Demo

by Chris Collins

“Today the Media Grid Immersive Education Initiative launched the Education Grid onSun’s Wonderland platform.

Aaron Walsh from Media Grid launched the initiative from within Second Life and the island quickly filled up with many more avatars waiting to get in to join the demonstration.”

Fleep’s Deep Thoughts blog

 

Immersive Education – Education Grid Initiative


An interview with Aaron Walsh, professor of virtual environments and games for learning at Boston University:

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