Archive for category mobile

GroceryiQ – Grocery Shopping at Your Fingertips

My wife and I installed the GroceryiQ app on our iPhones this past week. Perhaps one of the most useful apps I’ve ever installed.

We have a centrally shared shopping list that gets updated dynamically across our iPhones. so, when we add or check off any items, it gets updated immediately for both of us. If we want to divide and conquer, we go to separate areas of the store and get it done more quickly while having fun. Shopping fun? Yes: this app lets you scan items’ barcodes and add them automatically to your list, or you can just start typing an item’s name and it autosuggests entries for you.

Next: they need to make it more of a game with a point system. Would sure be fun to do a “shopping scavenger hunt” for products, for instance, with my wife and friends in my network.

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Is HTML5 the Future of eLearning?

In the past few years we have seen the rise of the Apple (iPhone/iPod/iPad)  vs. Adobe (Flash) wars. For many reasons (that I don’t agree with), Apple doesn’t seem to want Flash to be enabled in their mobile devices even though many websites rely on the technology to deliver interactive experiences.

Accessibility (for users with disabilities) is also a challenge when using Flash to create interactions in websites in general and in eLearning courses.

HTML5 seems to solve some of these problems by allowing universal access to interactive screens that you would normally see only in Flash. See these HTML5 interactions by Remy Sharp.

Now, a simple question (maybe not so): are eLearning professionals going to embrace HTML5 and wean from Flash altogether?

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Ustream – Broadcast Events Live From Your iPhone

Ustream just changed the way we broadcast events to our crowds.

With their newly released Broadcaster application for the iPhone you can use your iPhone’s camera to broadcast any event right into your interactive UStream channel. Polls can also be started and closed from within the iPhone app.

A great service to try in todays virtual workspaces, to teach a class, or simply to include a friend in some event they can’t be attend.

http://www.ustream.tv/blog/2009/12/09/ustream-makes-history-with-first-live-broadcaster-for-iphone-in-app-store/

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Augmented Reality and Learning

The dawn of augmented reality on a consumer level presents many possibilities for marketing, tourism and virtually any area of expertise. But what would be its impact in Education and learning in general?
Would the possibility of adding a layer of information and rich media atop an individual’s view of the world via his/her mobile device’s camera mean we are taking the next step toward “push” mobile learning (information automatically being displayed as available at the learners’ location)?

This could mean 2 things, at least:

1. Information readily available about places, people, objects anywhere, anytime.
2. Not just information devouring but also real, contextual learning opportunities via an immediate 4-dimensional, layered view of the world.

With easy access, people can start gathering information on just about anything and any place on Earth and make that readily available for others walking the path that has been covered with digital breadcrumbs.

With augmented reality on mobile devices, the world becomes one more layer  with overlapped layers of information just-in-time and in real time.

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