Category Archives: instructional design

instructional design

TONS of Free Tutorials and Videos for Learning Designers


I came across this post on the Instructional Design and eLearning Industry Professionals group on Facebook. Whether you’re trying to learn how to use Adobe Captivate 6, how to administer Moodle, create content in Articulate Storyline, or even how to use Udutu, there’s a learning opportunity for everyone.

Visit VivaELearning.com for more “free video tutorials for Educational Technologies” and sign up.

55 Free Adobe Captivate 6 Video Tutorials
http://elearningindustry.com/55-free-adobe-captivate-6-video-tutorials

34 Free Flash CS6 Video Tutorials
http://elearningindustry.com/34-free-flash-cs6-video-tutorials

105 Free Moodle Video Tutorials
http://elearningindustry.com/105-free-moodle-video-tutorials

21 Free iSpring Presenter Video Tutorials
http://elearningindustry.com/21-free-ispring-presenter-video-tutorials-ispringpro

31 Free eFront Video Tutorials
http://elearningindustry.com/31-free-efront-video-tutorials

13 Free Udutu Video Tutorials
http://elearningindustry.com/13-free-udutu-video-tutorials-authoring-tool

35 Free Articulate Storyline Video Tutorials
http://elearningindustry.com/35-free-articulate-storyline-video-tutorials

and much much more!

Optimizing Content for Mobile Devices – Or Why Can’t My Learner Access This Content Anywhere?


The question in the title of this post should guide most (if not all) decisions we make when authoring content for our audiences, this doesn’t just apply to Education, but is extremely important as the technological frameworks that permeate it are constantly evolving. In the fields of Marketing and Entertainment, it’s constantly stressed as an emerging trend that a user can start accessing content (e.g. a movie) on a SmartTV and continue where s/he left off on a mobile device, without breaking the flow of the experience.

The same should be true for learning experiences we design. We, designers and developers of learning experiences, should always ask ourselves “why shouldn’t my learner be able to start experiencing this content on one device and continue where s/he left off on another device?”

A couple of years ago, when HTML5 and other technologies offered alternative ways to provide rich content to audiences that were used to the omnipresent Flash technology were a little cumbersome to learn and glitchy to play with. Now, there is n lack of “mobile-friendly-content-spitting” authoring tools that are as friendly as those that previously authored Flash-only content.

Captivate 6+, Articulate Storyline, Articulate Studio ’13 (just to mention the most well-known ones) all offer ways to convert old content and create new content in mobile-friendly frameworks. No excuses. We should at least “investigate” the possibility of offering seamless and/or second screen experiences to our learners, yesterday.

It’s not a choice.

I’m not discussing the creation of native apps and content that take advantage of mobile-platforms unique features like location-awareness, gyroscopes, etc. Nothing ground-breaking and uncomfortable. That’s topic for another discussion. I’m simply emphasizing the need to offer what you currently have restricted to a “desktop experience” in ways that are accessible from any* platform.

Free your learner. Now…

Do you face any challenges when trying to seamlessly offer content anytime, anywhere?

 

* “any” is a dangerous word, perhaps better replaced by “most widespread”

 

A Few Infographics on “Mobile Learning”

Source: interactyx.com via Enzo on Pinterest

Source: mashable.com via Enzo on Pinterest

Thank you for a great career


It’s Thanksgiving week here in the United States. It seems all the most appropriate that I acknowledge those that kick-started my career in Instructional Design (in corporate America).

Soon after moving to the US (2006 – after a month working at Chick-Fil-A, which was my pleasure), I met Steve Brandau and Larry Howick who were marketing a revolutionary Technology-Assisted Language Learning program (appropriately named TALL) especially in the APAC market. My initial task was to write up a report (after a lot of research) on how their recently released program compared to others in the market (such as that one named after the famous tablet). It didn’t take long for them to recognize (some sort of) potential in me and I was hired as a trainer and instructional designer for their company. I got to design. develop, deliver training around the world. An amazing experience. Coming from a poor family in Brazil, I never thought I’d see Hawaii or climb the Great Wall of China, which I only saw on my 14-inch screen TV growing up.

Then came the ASTD conference in Atlanta in the summer of 2007. Karla Brandau, Steve’s wife, couldn’t attend the last day. I borrowed her badge then (not sure it was against the rules). In any case, I only had time to attend one last session that day: Charles Beckham, Karie Willyerd, and Kelly Palmer from Sun Microsystems (which I had heard of because of Java but didn’t know how big it was, coming from Brazil). Their session was titled “The Power of The People: Learning Revolution 2.0“, and in it, they described the paradigm shift social media and collective intelligence brought to the Web in the mid-2000s.

If you don’t believe in God, you have to at least admit that something special, a miracle, happened that day as the four of us met. I think God had a purpose for that day. I’m thankful for having met these human beings.

I came to the event with no intentions (sorry guys: not knowing who you were then – having come late, as a typical Brazilian, to the session, I missed the intro), enjoyed seeing them talk about my passion (social media – Charles was demoing Ning then)… I’ll never forget coming up to them and telling them about a lot of other websites I came to use throughout the years and how useful they could be for learning…

Then, a couple of weeks later, I came across a blog post by Charles… I was flattered by the title and its contents: “A Brazilian’s Take on Web 2.0“. I didn’t consider that Charles would remember me, let alone the list I gave him at the end of the session.

Then, months later, a call from Brandon Carson… he wanted me to fly into Denver, CO for an interview. That was around January of 2008 or so. MONTHS later, Charles, Karie, and Kelly had remembered me and told Brandon, the hiring manager (who then became my mentor) to interview me.

The story goes on. But to summarize it, in a few words: I feel so blessed to have met you all, worked with you over these years, having been giving a chance to further my career. You inspire me to give back to the Learning community and to the world in ways that I’ve been embraced by you.

… you gave me a chance to have the BEST JOB I’ve ever had…

THANK YOU!!!

Karie Willyerd Charles Beckham Kelly Palmer Brandon Carson

 

Happy Thanksgiving!

 

Edutaining Airline Safety Videos


Dying on a plane crash is one of my nightmares. I am afraid of flying on commercial aircrafts, it’s tense. So, why not catch my attention in that sweaty-palm moment with a fun little video about air travel safety? I’m already tense enough to be bored by the traditional video segments.

Here’s to the airlines that like to break tradition and provide more engaging educational videos to their passengers:

 

 

 

 

[INFOGRAPHIC] – Gamers Get Girls – A Comparison Between Dating Sites and Games


Infographics are a relatively new fad. But a good fad: what’s not to like about just the right amount of graphics coupled with just the right amount of textual information and data, all wrapped in a beautiful typographical, visual package? Isn’t that what us in Education strive for: helping others understand and make use of information in practical and engaging ways?

Here’s a fun example a colleague suggested I post here, developed by OnlineUniversity.

Gamers Get Girls
Created by: Online University

Reusable and Shareable Learning Objects


When we normally think of reusable learning objects we think of reusing them in other traditional learning settings, be it a chapter of a student manual or a video used in a different e-learning course (yes, e-learning is traditional, isn’t it?).
When we think of modular, reusable learning objects we have to think of them as not just reusable in a traditional sense, but imagine them as shareable learning objects. Media elements to be spread in different social media sites by us (designers/developers) and learners themselves. For instance, when creating a job aid about a process or concept, make it attractive, publish it on different social media sites like Pinterest (the new fad now) so others can also share it. Or perhaps you design a video that can not only be used in a course, but also shared via YouTube. Those are simple examples, but we have to think of learning as a continuum, not just self-contained experiences.
Don’t just design self-contained experiences, design pieces of a whole that can also function separately. Pieces that can be reused, shared in different social networks.
Don’t just design learning media, design potentially social media.

The end of assessment as we know it


“The concept of a job is going away” (Bersin, 2012) and so should the concept of assessment. At least assessment as we know it. Or the assessment forms that we dearly esteem.

The truth is, most educators teach to assess. Yes, the end goal of the learning experience is to prepare learners to succeed in the assessment. Does anyone else see something wrong with this picture?

Take, for instance, the idea of knowledge in the new Capitalism and how communities of practice are key to helping employees understand the whole company process of which they are part, adapt to fast-changing technologies, markets and work environments, share knowledge and encourage one another. Our role as leaders is to create communities of practice around a goal or interest, and help them generate explicit knowledge from the mostly tacit, extensive, distributed and disperse knowledge shared in the communities (Gee, 2000).  Whether we want it or not, whether we (leaders, educators) create them or not, these learners will find ways to connect to their peers in communities of practice. We can choose start them, participate in them, facilitate the knowledge sharing, eve intersperse “educational content” (I mean that in a formal sense of the word, being it synchronous sessions with a facilitator, guided discussions, group activities, etc.). So, how can we measure success in complex and interactive learning communities?

The word “practice” in “community of practice” is key in identifying assessments that would be authentic to the learners of the 21st century.

  • Assessment has to be authentic to the activities they do on the job. Practical. Ask learners to create  a product that related to the goal of the learning experience/community. A sales community/course could, for instance, be assessed on mock sales pitch presentations they create individually or in teams.
  • Assessment can to go beyond the finite notion of a single event. What if the learners that just created a pitch could reuse that for a real encounter with a customer? What if an activity in a technical System Administration community is to create a script that performs a certain task on an Operating System, and, after being assessed positively, feedback provided by peers and facilitator, that script could be then used in the real world by the learner on his/her day-to-day job?
  • Also, assessment has to be part of learning, not the end goal of it. Why make it a boring quiz when it can be a simulation in which the learners put to practice what they shared and discussed during the course of the community?
  • Let members of the community assess one another. Most online community platforms have discussion boards, badges, and other ways of giving kudos to other users.
  • Allow self-reflection. “Did you achieve the goal? Did you successfully sell product X to customer Y? What defines “success” to you? What would you have done differently?”
  • Let the assessment be fun. Have a competition in teams of who performs the task “better” producing a “better” final product, to be assessed by a judge or the community itself.

There are so many form of alternative assessment (NCLRC, 2000), why are we still so dependent on the omniscient LMS as the most used form of accountability in traditional courses?

We are in the 21st century, yet still defining success with ancient measurements…

 

A Couple of References

Bersin, J., 2012. The End of a Job as We Know It. Forbes Magazine. Retrieved January 20, 2012 from http://www.forbes.com/sites/joshbersin/2012/01/31/the-end-of-a-job-as-we-know-it/.

Gee, JP., 2000.  Communities of practice in the new capitalism. J Learn Sci.

National Capital Language Resource Center (2000). Assessing Learning: Alternative Assessment. Washington DC.

Funny Amazon Product Reviews – Learn From Them


It is true, with the World Wide Web invading everyone’s homes and pockets with handheld devices everyone has a chance to be a comedian these days. Posts like this listing funny Amazon product reviews are popular these days. This post from Geekosystem collects even more creative reviews; 50 of them, to be more exact!

There’s always something we can learn from these funny, sarcastic, witty product reviews. Perhaps the most important one is that fun(ny) is something people enjoy. Oftentimes we tend to view learners as beings that need instruction in the most formal ways to ensure they learn what we want them to learn /period/. And I’m talking about formalities here, not a formal v.s informal learning discussion, please).  But we are all learners who enjoy a good laugh… and why thake that away from the learning process?

Now, we can also learn a lot about creative writing when reading product reviews on Amazon. One of my favorites is the sarcasm-filled The Lost Symbol review by  a user Valannin “Pantheon Outcast” which might be more creatively written than the reviewed book itself. Yes, he or she did leave a hidden message in the review à la Dan Brown.

The 4 R’s of Brainstorming New Ideas


In his free eBook “Designing for the Web”, Mark Boulton suggests a 4R approach to brainstorming ideas for a project. While the eBook is geared toward Web Design, those working as Instructional Designers and educators can also benefit from these tips as creative professionals.

Here are the 4 R’s as presented by Mark.

“Revolution:
Revolution is turning an idea on its head. Taking assumptions and reversing or removing them. E.g. A pub has four walls and a roof. What if it didn’t have walls, but still had a roof?

Re–Expression:
Re–express the idea in a different way or point of view. E.g. What if you were five years old and your parents were buying a booster seat for you. What makes a cool booster seat in your eyes?

Related Worlds:
Think of a related world and use ideas from that world. E.g. Cooking and Gardening. What elements of gardening could be used to sell more recipe books?

Random Links:
Forcing a connection with a random object. E.g. A social networking website and a cactus. Random links often generate ideas which are off brief, but that doesn’t matter. Sometimes, the most truly innovative ideas can come with random links. I’m sure Citroén designers were using Random Links when they decided to make the 2CV look like a snail.”

I would add yet two more R’s of my own:

Revisiting:
Sometimes going back to an old concept, a note, a diagram or even just letting an idea sit for while and then reconnecting with it, exploring it further, can produce good results.

Rebooting:
When an idea seems to be going south: stop devoting energy to it. Start again from a fresh, new perspective. Go work on another project (if you’re of the multitasking kind) and then come back to the initial point of this project: what is the problem I’m trying to solve?

The ebook can be accessed here: http://designingfortheweb.co.uk/book/part2/part2_chapter9.php