Category Archives: Infographics

The Periodic Table of Instructional Design [INTERACTIVE]


The people at Check N Click Learning and Technologies have created a simple yet powerful visualization of the Instructional Design process.

The Periodic Table of Instructional Design is a good tool for those just now getting into the field or a great reminder of the basics for the veterans.

If you’re accessing this website from mobile, click Periodic_Table_ID_Check_N_Click for the HTML5 version of the periodic table.

PeriodicTableofInstructionalDesign-Static

Cite this article:
Silva E (2014-02-07 08:46:30). The Periodic Table of Instructional Design [INTERACTIVE]. Enzo Silva blog. Retrieved: Apr 24, 2014, from http://enzosilva.com/blog/2014/02/07/the-periodic-table-of-instructional-design-interactive/

Just Google It: How Google Has Changed Research for Grad Students [INFOGRAPHIC]


Google It
Source: GradSchoolHub.com

Cite this article:
Silva E (2014-01-29 09:56:24). Just Google It: How Google Has Changed Research for Grad Students [INFOGRAPHIC]. Enzo Silva blog. Retrieved: Apr 24, 2014, from http://enzosilva.com/blog/2014/01/29/just-google-it-how-google-has-changed-research-for-grad-students-infographic/

Wasted Time in the Workplace: INFOGRAPHIC


We all know technology can provide great tools for simplifying (work) life and improve results. However, it can be the culprit of a lot of the time wasted in the workplace as well, as depicted in this infographic.
I wonder how these numbers play out in the home-assigned employee’s realm.
Also, how can we turn these numbers around for increased productivity?

Wasted Time in the Workplace - Infographic
Time Doctor – Track your time. Track your team’s time. Know EXACTLY what is REALLY going on.

Cite this article:
Silva E (2013-10-15 09:44:25). Wasted Time in the Workplace: INFOGRAPHIC. Enzo Silva blog. Retrieved: Apr 24, 2014, from http://enzosilva.com/blog/2013/10/15/wasted-time-in-the-workplace-infographic/

Trends in Educational Technology (eLearning Trends INFOGRAPHIC)


I know, too many buzzwords flying around. So, how do you keep up with all the terminology and make sure you’re not missing out on trends that *might* have a positive impact in your learning programs or personal learning experiences? Answer: keep up with resources such as this cheat sheet for Educational Technology Trends compiled by the people at Boundless in infographic form:

 

Educational Technology Trends Cheat Sheet

Learn about some of the latest trends in eLearning, in one infographic by @GoBoundless

Source article from LearnDash.

Cite this article:
Silva E (2013-08-07 10:52:03). Trends in Educational Technology (eLearning Trends INFOGRAPHIC). Enzo Silva blog. Retrieved: Apr 24, 2014, from http://enzosilva.com/blog/2013/08/07/trends-in-educational-technology-elearning-trends-infographic/

The Speed Test for Languages, Which Language is Faster? #INFOGRAPHIC


Cite this article:
Silva E (2013-06-13 12:30:25). The Speed Test for Languages, Which Language is Faster? #INFOGRAPHIC. Enzo Silva blog. Retrieved: Apr 24, 2014, from http://enzosilva.com/blog/2013/06/13/the-speed-test-for-languages-which-language-is-faster-infographic/

Optimizing Content for Mobile Devices – Or Why Can’t My Learner Access This Content Anywhere?


The question in the title of this post should guide most (if not all) decisions we make when authoring content for our audiences, this doesn’t just apply to Education, but is extremely important as the technological frameworks that permeate it are constantly evolving. In the fields of Marketing and Entertainment, it’s constantly stressed as an emerging trend that a user can start accessing content (e.g. a movie) on a SmartTV and continue where s/he left off on a mobile device, without breaking the flow of the experience.

The same should be true for learning experiences we design. We, designers and developers of learning experiences, should always ask ourselves “why shouldn’t my learner be able to start experiencing this content on one device and continue where s/he left off on another device?”

A couple of years ago, when HTML5 and other technologies offered alternative ways to provide rich content to audiences that were used to the omnipresent Flash technology were a little cumbersome to learn and glitchy to play with. Now, there is n lack of “mobile-friendly-content-spitting” authoring tools that are as friendly as those that previously authored Flash-only content.

Captivate 6+, Articulate Storyline, Articulate Studio ’13 (just to mention the most well-known ones) all offer ways to convert old content and create new content in mobile-friendly frameworks. No excuses. We should at least “investigate” the possibility of offering seamless and/or second screen experiences to our learners, yesterday.

It’s not a choice.

I’m not discussing the creation of native apps and content that take advantage of mobile-platforms unique features like location-awareness, gyroscopes, etc. Nothing ground-breaking and uncomfortable. That’s topic for another discussion. I’m simply emphasizing the need to offer what you currently have restricted to a “desktop experience” in ways that are accessible from any* platform.

Free your learner. Now…

Do you face any challenges when trying to seamlessly offer content anytime, anywhere?

 

* “any” is a dangerous word, perhaps better replaced by “most widespread”

 

A Few Infographics on “Mobile Learning”

Source: interactyx.com via Enzo on Pinterest

Source: mashable.com via Enzo on Pinterest

Inside the Mind of a Community Manager [INFOGRAPHIC]


Here’s an infographic illustrating the mentality that not only community managers (those with that official title) but also learning designers, employees, students, EVERYONE in a community need to have. We are ALL community managers and relationship builders.

Investing in relationships, online and offline, is the key activity in this hyperconnected world. Relationships are one of the most important forms of  currency.

We need to have the mindset of every action (again, online and offline) being that of investing more of this currency into our knowledge economy. So, let’s put on the hat of community managers. Take a step toward being a meaningful relationship investor.

It’s now about the “media” in social media. It’s about the social, not matter what media. It’s about relationships that can be fostered through different medium types (media). Don’t get the “media” confused with electronic objects/assets… media as in means, medium.

Let’s all treasure our communities.

What does that mean to us Learning professionals? Let’s foster discussions in our different social media channels, let’s consolidate groups, let’s share best practices for creating communities and better utilizing the relationships we have across the board.

Let’s make it easy for people to communicate openly, let’s clean up, let’s facilitate, mediate, instigate…

</rant>

 

[INFOGRAPHIC] – Gamers Get Girls – A Comparison Between Dating Sites and Games


Infographics are a relatively new fad. But a good fad: what’s not to like about just the right amount of graphics coupled with just the right amount of textual information and data, all wrapped in a beautiful typographical, visual package? Isn’t that what us in Education strive for: helping others understand and make use of information in practical and engaging ways?

Here’s a fun example a colleague suggested I post here, developed by OnlineUniversity.

Gamers Get Girls
Created by: Online University

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