Enzo’s Weekly Twitter Updates

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Enzo’s Weekly Twitter Updates

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Time to Know – Interactive Core Curriculum

Time to Know is a startup company providing interactive core curriculum for the 21st century.

Using Constructivism as it departing point, Time to Know employs a blended learning approach to delivering State-standard core curricula. The program promises to foster critical thinking, independent learning and better outcomes through an inquiry-based discovery process.

Instead of the traditional authoritative role, teachers using this program are supposed to take the active role of a facilitator while students explore and learn.

T2K: a Paradigm Shift in K-12 Education from Time To Know on Vimeo.

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Project Wonderland’s Future

The Project Wonderland development team just found out that development resources will no longer be applied to the project, Sun/Oracle resources that is.

However, the avid team plans to keep up the great work they have done so far counting on the open source community. The team wiill soon release Project Wonderland v0.5 Preview Release 3 this week.

Nicole Yanchelovich (project lead) reminds us of the countless university projects and corporations utilizing Project Wonderland as a virtual world platform and several companies offering Wonderland-based services. Also  noted in her post on January 30, 2010, is the power of the community that keeps the project alive and she calls for participation:

“Any concrete help you can give us would, of course, be welcome, but what we are asking for now is your moral support and your continued participation in our thriving community. Let’s stand together in our determination to keep this project moving forward. If you would like to contact me privately, please feel free to do so at nicoley @ dev.java.net.”

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Google For Educators

Google has an area dedicated to Education called Google for Educators which provides news, resources and tools for the classroom. Featuring information about events and opportunities for educators and students, tutorials and testimonials around Google applications and how they can be used in educational contexts. Teachers will also be able to find classroom materials and lessons plans to help them plan and deliver lessons in specific content areas using Google tools.

The website includes, for example, a section dedicated to “tools” in two categories: “Search” and “Communicate, Show & Share”.

From the Google:

“At Google, we support teachers in their efforts to empower students and expand the frontiers of human knowledge. That’s why we’ve assembled the information and tools you’ll find on this page.”

Google Apps Education

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Thinkbalm’s Enterprise Immersive Software Decision Guide

Thinkbalm just published this short but informative guide on immersive software for the enterprise. A recommended read for those looking for an overview of solutions in virtual world solutions out there.

From Thinkbalm’s announcement we have:

The Enterprise Immersive Software Decision-Making Guide was designed to help business decision makers recognize and adapt to the challenges of choosing the right enterprise immersive software. It is a use case-based guide that presents “if/then” scenarios and highlights good-fit software vendors for common situations. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters. The following vendors are covered in the report: A World for Us, Altadyn, American Research Institute, Inc., Amphisocial, Avaya, Forterra Systems, IBM, InXpo, Linden Lab, ON24, ProtonMedia, ReactionGrid, Rivers Run Red, Sun Microsystems, Teleplace, Unisfair, VastPark, VenueGen, and Virtual Italian Parks.”

Click this link to learn more about the report. Or click here to download it directly as a PDF document.

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Second Life’s Decline? – Whatever Happened to Second Life?

This post by Barry Collins for PCPro highlights the author’s adventures in Second Life and the decline of his interest in the virtual world. As many of us when we first get into something new and cool, he a peak of interest which then started to turn into boredom as he experienced and saw more of the same every time he walked into the world of Second Life.

The last points he raises such as goals and rewards would probably make users stay in Second Life longer. Besides the social interaction and some interactive attractions in Second Life, there is not much to it if designers/developers don’t put much effort in creating new experiences rather then only replicating what we already see in real life.

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Article by Avatar Languages – 3D Virtual Worlds for Language Learning

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Social Networks Around the World – Trends in Social Media

This map published on TechCrunch recently just makes me wonder if we are doing the right thing when using social networking to reach our customers, learners, partners.

It seems to me most of our “campaigns” in social media tend to focus on Twitter, Facebook and social networks that are popular here in the U.S. With an increasingly global audience, should we start to reconsider where and how we offer our content out there?

Map of Social Networks in the Worlds

Map of Social Networks in the Worlds

GlobalWebIndex.net’s Survey:

View more presentations from Tom Smith.

A visual representation of how Internet users actually use the social media can be found here.

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Enzo’s Weekly Twitter Updates

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